The full Orb. Wrist scale.
This is not a static brand mark and not a baked animation. The same particle system that powers the Orb on the phone, the wallpaper, the website, and the terminal runs natively on watchOS and Wear OS, with 1100 particles rendered every frame on the wrist. The particles react to the audio level streaming from the watch microphone in real time, breathing in and out with the conversation.
- 1100 particle scene, native on watchOS and Wear OS
- Real time audio level reactivity from the watch microphone
- Same shading, same motion, same state model as every other Orb surface
- Optimised render pipeline for OLED watch displays